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[Android] ReadPixel doesn't read pixels from anti-aliased render texture...
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy Note 43. Click buttons: "Capture from ... Read more
[ReflectionProbe] Object with custom surface shader not baked into refle...
Repro steps:1) Open the project attached ReflProbes and test.scene in it2) Notice the cube in the scene3) Press Bake after selecting... Read more
Spastic behavior of object rotations when print() is disabled via commen...
Steps to reproduce:1. Open the attached project2. Open the scene 'main'3. Play scene and move the mouse in the game viewNote: The ob... Read more
Unity Splash Screen is skipped when "Virtual Reality Supported" is enabled
Reproduction steps:1. Open attached project.2. Go to "Edit > Project Settings > Player > Other settings".3. Make sure "Virt... Read more
[Linux Editor] Editor crashes when adding properties to animation
Steps to reproduce: 1) Open the attached project 'testProject.zip' or create a new one.2) Open the 'Animation' tab.3) Select any ite... Read more
The 'Open Download Page' button in build settings directs to a non-exist...
When no desktop standalone build support is installed, the 'Open Download Page' button opens incorrect link. To reproduce:1) Install... Read more
[UI]Crash on "scripting_class_get_method_from_name_filter" after click o...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Village building".3. Press "Play" button.4. Move towar... Read more
Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps:1. Open th... Read more
"Coupling Animation and Navigation": example project is not working corr...
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/M... Read more
IL2CPP build throws a managed exception at runtime with JInt
1. Load the JintTest scene.2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint.3. Build for iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used