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[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...
Reproduction steps:1. Open the attached project named "PerformanceCase"2. Open the Classic_E01_F08 Scene3. Open the Profiler window ... Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce:1. Open attached 'project-1174400.zip' project2. In Editor select 'Test' > 'Create and Save'3. Delete 'New TextA... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Play the scene4. Enable Match Maker5. Create Internet Ma... Read more
You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more
[WindowsMR] failure to take photo capture in Hololens
Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dllArgumentNullException: Value cannot be null.Parameter name: ... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps:1. Open the attached project "987068.zip";2. Open the Test scene;3. Click the Pause Button;4. Click the Play Butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code