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[Linear] Previewing animated material's color for the second time result...
Steps to reproduce: 1. Open attached project2. Open scene "ExampleScene"3. In hierarchy, doubleclick on "Quad" to focus on it4. Open... Read more
Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...
At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more
[iOS] Crash when deploying to iOS6
To Reproduce: 1. Just build the attached or any other project to an a device running iOS6 (tested on iPad Mini 1 ).2. Observe that i... Read more
NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...
How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more
Cannot override type of [SerializedReference] fields in prefab instances
To reproduce:1) Open the attached project and scene2) Select Polymorphic Prefab in the hierarchy3) Change Derived Class 1 to somethi... Read more
NullReferenceException from GenerateTiledSprite when SpriteAtlas is not ...
How to reproduce:1. Open user-submitted project (IssueRepeatedImageWithSpriteAtlas) and 'SampleScene' scene2. Enter Play Mode Expect... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce:1. Create and open a new Universal RP template project2. Observe the console window Expected result: no errors are ... Read more
[Metal] Game view becomes black or pink when using “ScalableBufferManage...
How to reproduce:1. Open the user’s attached “URPDynamic2021316.zip” project on a macOS device2. Enter Play Mode3. Press the “MSAA O... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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