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11
votes
Won't Fix

[Addressables]Timeline's signals won't launch when lhe Timeline is loade...

Package: Build Pipeline - Addressables

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Sep 21, 2020

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Version/s: 1.15.1

Reproduction steps:1. Download and open the user-attached project "AddressablesTimelineBug.zip"2. Open the Addressables Groups windo... Read more

13
votes
Postponed

Cannot override type of [SerializedReference] fields in prefab instances

Scene Management

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Nov 18, 2019

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Version/s: 2019.3, 2019.3.0b11, 2020.1

To reproduce:1) Open the attached project and scene2) Select Polymorphic Prefab in the hierarchy3) Change Derived Class 1 to somethi... Read more

13
votes
Fix In Review

Animation Rigging fails when GameObjects with Skinned Meshes are not dir...

Package: Animation Rigging

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Oct 15, 2021

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Version/s: 1.1.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more

13
votes
Postponed

NullReferenceException from GenerateTiledSprite when SpriteAtlas is not ...

uGUI

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Dec 17, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open user-submitted project (IssueRepeatedImageWithSpriteAtlas) and 'SampleScene' scene2. Enter Play Mode Expect... Read more

11
votes
Fixed

NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...

AI Navigation

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.5f1, 2020.2

How to reproduce:1. Open user-submitted project (UnityPathfindingTesting.zip)2. Open the PathfindingTesting scene3. Enter Play Mode4... Read more

15
votes
Not Reproducible

[UWP] Compile .Net Native for HoloLens causes (SpatialCoordinateSystem)M...

XR SDK

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Apr 12, 2018

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Version/s: 2017.4.0f1

Steps to reproduce:1. Download attached project.2. Build UWP project for HoloLens/D3D. Make sure .Net compile type is used.3. Open t... Read more

27
votes
Fixed

Baked lighting data lost after rebake in copied scene

Progressive Lightmapper

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Apr 13, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more

12
votes
Fixed

[Metal] Game view becomes black or pink when using “ScalableBufferManage...

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Jan 19, 2023

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 7000.0.0a1

How to reproduce:1. Open the user’s attached “URPDynamic2021316.zip” project on a macOS device2. Enter Play Mode3. Press the “MSAA O... Read more

33
votes
Won't Fix

[Gamma/Linear] Baked light's indirect bounce is way less intense than re...

Progressive Lightmapper

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Feb 02, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more

12
votes
Not Reproducible

Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...

Asset - Database

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Sep 13, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Create and open a new Universal RP template project2. Observe the console window Expected result: no errors are ... Read more

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