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Fixed

Votes

12

Found in

2022.2.14f1

2023.1.0b11

2023.2.0a10

2023.3.0a3

Issue ID

UUM-33594

Regression

Yes

[HDRP][Quest] Incorrectly rendering Canvas in Player when Screen-Space is selected

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Connect the Quest 2 device with Oculus Link
3. Build And Run for Windows Standalone platform
4. Observe the Player which is shown on the monitor

Expected result: Red image is shown at the center of the monitor screen
Actual result: Red image appears on the side of the monitor screen as seen in Unity2022.png

Reproducible with: 2022.2.14f1, 2023.1.0b11 2023.2.0a10
Not reproducible with: 2020.3.47f1
Could not test with: 2021.3.22f1 (getting error “BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset” even though I’ve updated the asset in HDRP wizard)

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Testing environment: Windows 10 Enterprise 21H2

Notes:

* It does not reproduce in Editor
* The user mentioned that it should not reproduce in 2021.3.8f1

Comments (2)

  1. unity_mAcNRHuqpsJBvw

    Sep 13, 2023 08:07

    The same issue happens also when you try to make 2D screen only UI with two cameras. One rendering XR and one rendering only to display.

  2. inod_clement

    Jul 11, 2023 12:59

    Same problem with 2022.3.x !
    Not in 2021.3.x

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