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Fixed
Votes
12
Found in
2022.2.14f1
2023.1.0b11
2023.2.0a10
2023.3.0a3
Issue ID
UUM-33594
Regression
Yes
[HDRP][Quest] Incorrectly rendering Canvas in Player when Screen-Space is selected
Reproduction steps:
1. Open the attached project "ReproProj"
2. Connect the Quest 2 device with Oculus Link
3. Build And Run for Windows Standalone platform
4. Observe the Player which is shown on the monitor
Expected result: Red image is shown at the center of the monitor screen
Actual result: Red image appears on the side of the monitor screen as seen in Unity2022.png
Reproducible with: 2022.2.14f1, 2023.1.0b11 2023.2.0a10
Not reproducible with: 2020.3.47f1
Could not test with: 2021.3.22f1 (getting error “BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset” even though I’ve updated the asset in HDRP wizard)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Notes:
* It does not reproduce in Editor
* The user mentioned that it should not reproduce in 2021.3.8f1
-
unity_mAcNRHuqpsJBvw
Sep 13, 2023 08:07
The same issue happens also when you try to make 2D screen only UI with two cameras. One rendering XR and one rendering only to display.
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inod_clement
Jul 11, 2023 12:59
Same problem with 2022.3.x !
Not in 2021.3.x
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-49454