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UI.Mask turns pink when switching to another application
Better, simpler repro and more details in duplicate : http://issuetracker.unity3d.com/issues/ui-controls-ui-controls-are-not-getting... Read more
[Addressables]Timeline's signals won't launch when lhe Timeline is loade...
Reproduction steps:1. Download and open the user-attached project "AddressablesTimelineBug.zip"2. Open the Addressables Groups windo... Read more
[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only.Gamma baking yields results similar to linear bakin... Read more
[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites:For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore.... Read more
Animations have a small twitch at the end and beginning
To reproduce:1. Download and open: http://files.unity3d.com/will/MecanimTute.zip2. Open scene Tutorial-done3. Enter play mode4. Pres... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project2. Open the 'Main' scene3. Run the game4. Try to pan the camera by clicking and d... Read more
Animation Rigging fails when GameObjects with Skinned Meshes are not dir...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. It has input field with line type: 'Multi Line Newline'4... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject