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[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project2. Build 'GradientTest' scene for iOS3. Build Xcode project to a device4. Notice that th... Read more
[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors2. Attach the script Displays.cs to any gameobject3. Play ... Read more
Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps:1. Open "CameraBug" project2. Open "TestScene" scene3. Build project for WebPlayer4. Play5. ... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce:1) Open later attached project(EventTrigger) and scene in it2) Build and run on Android or iOS3) Tap on one of the butt... Read more
[Native] UnityCurrentMTLCommandEncoder returns null sometimes
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the Xcode log, the pointer returned for the 'command... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, but... Read more
[OSX][Eye Dropper] Graphical failure when using eye dropper
Reproduction steps:1) Open any project2) Click on an eye dropper (for example, in the diffuse shader color selection)--- Editor shou... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
CanvasRenderer.cull will not be reset when parent changes
Steps to reproduce:1. Download and open attached project "161_Mask_Bug.zip"2. Open and play scene "test"3. There will be three butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size