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Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more
Custom MenuItem hotkey takes priority over Input Field
Steps to reproduce:1. Create new empty project2. Create folder named "Editor"3. In said folder create C# script named "MenuItems"4. ... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Select the Input Field4. Press CMD + Left Arrow5. Type in... Read more
Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
[Tizen] Standard Assets Example Project issues
Performance does seem to be degraded as Sukwon describes below. I just imported the Standard Assets project from the Asset Store and... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service.2) Start the app.3) Repeatedly mash the Gear VR Back button to pause/resume quickly.... Read more
[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...
Steps to reproduce: 1. Open attached project2. Open scene "youpiTest"3. In console, notice error: SetLogCallbackDefined is not allow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size