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[SSAO - New] Flickering happens in game view
Steps to repro 1. Open attached project.2. Open Scene "Test"3. Hit play and look closely at the AO effect4. Notice the flickering Read more
[SSAO - New] Forward rendering + Far clip plane causes bad effect
If the far clip plane on the camera is too large then the effect is impaired. Workaround: Change far clip plane on camera to small v... Read more
Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro:- Load in any fbx with animation.- Open the animation window.- Right cli... Read more
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs - Load two scenes with baked navmesh (for each scene separately) addi... Read more
[ImageEffects] TCG Channel Mixer is backwards
TCG Channel Mixer is backwards, like the "Channel" is input not output. Add .5 blue to red channel and red channel becomes more blue... Read more
Interpolated Ragdolls jitter when physics are updated every second frame...
To reproduce the issue follow the steps:1. Download and Open Project user has attached2. Open "BrokenRagdoll"Scene3. Run scene4. Obs... Read more
[PaintTexture][SceneView] Normal map set on initial terrain texture disa...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'NormalMapTerrainBug' unitypackage;4. Open 'test' scene; 5. N... Read more
Memory snapshot profiler is broken on 5.4
This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more
Asynchronous socket APIs sometimes causes crashes on Windows when using ...
These APIs include, but are not limited to: Socket.BeginSendSocket.BeginReceive Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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