Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.3.1p1
Issue ID
772337
Regression
No
Interpolated Ragdolls jitter when physics are updated every second frame (fixedtimestep 0.033)
To reproduce the issue follow the steps:
1. Download and Open Project user has attached
2. Open "BrokenRagdoll"Scene
3. Run scene
4. Observe falling Ragdoll
5. Ragdoll jitter while falling
Artifacts Image: http://screencast.com/t/AsvzVgqV
Notice: fixedtimestep is set 0.03334
Reproduced in 5.4.0b10, 5.3.1p1, 5.3.3p2 , 5.2.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Add comment