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Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro:- Load in any fbx with animation.- Open the animation window.- Right cli... Read more
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs - Load two scenes with baked navmesh (for each scene separately) addi... Read more
[ImageEffects] TCG Channel Mixer is backwards
TCG Channel Mixer is backwards, like the "Channel" is input not output. Add .5 blue to red channel and red channel becomes more blue... Read more
Interpolated Ragdolls jitter when physics are updated every second frame...
To reproduce the issue follow the steps:1. Download and Open Project user has attached2. Open "BrokenRagdoll"Scene3. Run scene4. Obs... Read more
[PaintTexture][SceneView] Normal map set on initial terrain texture disa...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'NormalMapTerrainBug' unitypackage;4. Open 'test' scene; 5. N... Read more
Memory snapshot profiler is broken on 5.4
This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more
Asynchronous socket APIs sometimes causes crashes on Windows when using ...
These APIs include, but are not limited to: Socket.BeginSendSocket.BeginReceive Read more
Personal License cannot be activated in 5.4.0b10 online
We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached0. Disable all Unity L... Read more
il2cpp allocates managed memory where Mono doesn't
il2cpp allocates managed memory where Mono doesn't If the attached project is run on iOS, once with Mono and once with il2cpp. Depen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size