Search Issue Tracker

12
votes
Fixed

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Progressive Lightmapper

-

Jan 13, 2020

-

Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(previous, i)' is thrown when a new scene is added additively to an existing baked scene having... Read more

27
votes
Fixed

!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key

Input

-

May 19, 2013

-

Version/s: 4.1.2f1

Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more

90
votes
Postponed

[IL2CPP] System.Diagnostics.Process.Start() fails to launch application

IL2CPP

-

Jul 10, 2018

-

Version/s: 2018.1.6f1

Steps to reproduce:1. Download attached project2. Build Standalone player on IL2CPP backend3. Launch build player Expected results: ... Read more

15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

-

Feb 26, 2015

-

Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS.2. After run transfer the debug session to instruments profiler.3. Ob... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

-

Jul 06, 2015

-

Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more

12
votes
Fixed

[Input System] DualShock4 Controller returns random Input values when co...

Package: Input System

-

Sep 30, 2020

-

Version/s: 1.1.0-preview.2

How to reproduce:1. Open the user attached project2. Connect a DualShock 4 controller via a Bluetooth3. Launch Steam4. Click Window ... Read more

11
votes
Fixed

Unity does not allow to use TLS version higher than 1.0

Mono

-

May 04, 2017

-

Version/s: 2017.1.0b3

To reproduce:1. Extract the attached project;2. In the Certificate Folder are the certificates neededfor the TLS encryption. Copy th... Read more

24
votes
Fixed

[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...

Visual Effects - Legacy

-

Jul 14, 2017

-

Version/s: 5.6.0b11

How to reproduce:1. Download attached project file2. Play the "Particles" scene Expected result: Particles system works fine without... Read more

20
votes
Won't Fix

[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...

AI Navigation

-

Dec 09, 2017

-

Version/s: 2017.1.0p4

Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents.Steps to reproduce:1.... Read more

15
votes
Fixed

[WebGL] Audio sources are not looping when played using PlayScheduled

WebGL

-

May 18, 2017

-

Version/s: 5.6.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1199920-Unity-bugs.zip")2. Open the repro scene ("WebGLPlayScheduledLoopBug")3.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.