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[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
4.5+ shader compiler hangs on windows when entering play mode
Closed: Number of fixes for shader compiler were added in Unity 5 cycle. User doesn't experience it anymore in 5.1. UnityShaderComp... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more
[Android] Several unnecessary permissions are added to app manifest
In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. ... Read more
The new WWW.bytesDownloaded feature completely freezes Unity
Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more
Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...
To reproduce: 1. Open project 2. Press play Notice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't in... Read more
[Windows] "Layout update is struggling to process current layout " error...
To reproduce: 1. Open my attached project "DoYouCopy.zip" 2. In Hierarchy window, find "ButtonMap" Game Object and select it 3. In H... Read more
[WebGL] AsyncGPUReadback.RequestIntoNativeArray displays incorrect frame...
How to reproduce: 1. Open the “Frame_Count_Bug” project 2. Switch build to “WebGL” (File > Build Settings > “WebGL” > Switch Platf... Read more
Scrollbar stops velocity of 'Scroll Rect' unexpectedly
Reproduction Steps: 1. Open User's project 2. Run "TestScene" -Note: "Scrollbar On" should be activated, therefore greyed. 3. Try pu... Read more
creating prefab from interactive cloth in the scene crashes the editor
1) I created an object with interactive cloth and a cloth renderer. I setup the cloth colliders and see it behave like cloth when I ... Read more
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