Search Issue Tracker
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the e... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project2. Go to the Player Settings3. Under the Resolution and Presentation section, find the Mac Fu... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project2. Open a window of Google Chrome3. Put the Chrome window into Fullscreen4. Build project ... Read more
Unity hangs and crashes on debugging project with KeyNotFoundException:...
To repro:1. Open project attached.2. Open any scene and Open RestartGame script.3. Add breakpoint on Press function.4. Attach to Uni... Read more
Massive memory use when calling Camera.Render in Editor
Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exactl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject