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Crash on "Transform::GetLocalToWorldMatrixNoScale" when game object is d...
Reproduction steps:1. Open attached project.2. Open "Texturas > Escenas > BaseScene" scene.3. Expand "BaseGame > terrenoCla... Read more
Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
[UI] Setting mesh and/or material multiple times on CanvasRenderer cause...
How to reproduce:1. Open the attached project2. Make sure that you are using DX11 (Edit->Project Settings-> Player-> Other ... Read more
[Android]Devices with 2.3 OS (GB) crash on startup at libglslcompiler
To reproduce:1) Open attached project2) Build and run on device3) It crashes on startup DUT(reproducible):Google Nexus S (Android 2.... Read more
Particle system errors being thrown when we play the Demo5 scene from th...
Errors such asaabb.IsFinite()Invalid AABB resultInvalid AABB rkBox etc are being thrown. It can be repro-ed as follows:- Download th... Read more
[BakedGI] light leaks through the game object
Reproduction steps:1. Open attached project.2. Open "New Scene" scene.3. Go to "Window > Lighting > Scene" and click "Build".4... Read more
String Tag Map does not reset on Material Reset after being set by the S...
Steps to reproduce:1. Create a new material2. Set materials "Rendering Mode" to transperant3. Change standard shader to any other (e... Read more
[WP8.1] Can't disable portrait orientation splash screen in Windows Phon...
To reproduce:1. Build attached project2. Run on device3. Notice that splash screen turns into portrait orientation Reproducible on L... Read more
[iOS] Changing iOS platform settings for plugin files doesn't save the a...
Steps to reproduce: IMPORTANT: Make sure you have Unity installed with both iOS and tvOS support - if you have only iOS support inst... Read more
Inspector debug "Duplicate" and "Delete" options don't work
Steps to reproduce:1. Create new material2. Turn on inspector debug mode3. Create more entries in "String Tag Map" array4. Try to de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject