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ResolveUsePasses also finds fallback shader passes, and if used asserts ...
VRChat has encountered a case where ResolveUsePasses is discovering fallback subshader passes and adding them to the results list, a... Read more
Render Graph Viewer Resource list becomes shrunk after using a filter th...
Steps to reproduce: 1. Create a new HDRP 3D Template project 2. Open Render Graph Viewer window via Window -> Analysis 3. Set the... Read more
Polygons are created on the opposite side of the Sprite when the Sprite ...
How to reproduce:1. Open the “IN-75232_repro“ project2. Open the “SampleScene“3. Change the Orientation to Front Expected result: Th... Read more
Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with A...
How to reproduce:1. Open the “IN-74924_ReproCrash“ project2. Open the “SampleScene“3. Enter Play Mode Expected result: The Editor co... Read more
[XR] Input is not registered and headset view is headlocked after enteri...
Steps to reproduce:1. Download the attached user's project "v65tc2UPMf1.zip"2. Open "Assets/Samples/Meta XR Core SDK/65.0.0/Sample S... Read more
The Player hangs when activating another maximized application
How to reproduce:1. Create and open a new project2. Build and run the project3. Activate any maximized application (like “Safari“, u... Read more
Error is thrown when entering play mode with build profiles docked and s...
Steps to reproduce: Create a new project Open Build Profiles window (File > Build Profiles) Dock Build Profiles window next to th... Read more
Shader warnings are being thrown after building Mixed Reality Template
How to reproduce:1. Create a new project using Mixed Reality Template2. Build the Project (File -> Build Settings -> Build)3. ... Read more
Standalone Profiler process is hidden in macOS dock
Steps to reproduce: Create a new project Open standalone profiler (Windows > Anlysis > Profiler (Standalone Process)) Expected... Read more
The Timeline window forgets the selected GameObject when un-maximizing t...
How to reproduce:1. Open the “timeline_window_bug.zip“ project2. Open the “SampleScene”3. Open the Timeline window (Window > Sequ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject