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[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more
ArgumentOutOfRanceException when navigating UI elements after setting fi...
Steps to reproduce : - import the project attached- open the Controls scene and press play- navigate up a few timesfrom the green bu... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps:1) Open the project2) Create any new file in the Project window3) Notice the blue arrow on folder(look at screenshots)4)... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps:1. Open attached project "RetinaChange"2. Open scene "Demo"3. Enter play mode--- In the console you should see sc... Read more
Movie texture does not play on Raw Image
Steps to reproduce : - import he project attached- create a new raw image- add the bunny.ogg in the raw image texture field- add the... Read more
[Shape] Random Direction removes randomness from start particle values (...
Starting values such as color or start size become gradually ordered in the system when "Random Direction" is enabled. Repro steps:1... Read more
NullReferenceException in AvatarMaskInspector
NullReferenceException in AvatarMaskInspector In attached project, select Marine_troop.fbx.Select the "run" animation clip (or any o... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
Game object disappears after instantiating prefab from script and changi...
To reproduce:1. Open attached project (772919.rar)2. Create new scene and save it (call it 'test' for example)3. Create another new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size