Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.4.0b3
Issue ID
766148
Regression
Yes
[OSX][Editor] Screen.width/height have different values in Awake and Start on Retina Mac screens
Reproduction steps:
1. Open attached project "RetinaChange"
2. Open scene "Demo"
3. Enter play mode
--- In the console you should see screen width and height printed
--- They differ in Awake and in Start
--- Could not reproduce in standalone, only in editor
Code that gives strange results:
void Awake() {
Debug.Log("AWAKE: SCREEN SIZE IS " + Screen.width + ", " + Screen.height + "(" + Screen.dpi + ")");
}
void Start () {
Debug.Log("START: SCREEN SIZE IS " + Screen.width + ", " + Screen.height + "(" + Screen.dpi + ")");
}
Regression introduced in 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment