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15
votes
Fixed

Realtime GI is broken if LoadLevelAdditive is used

Global Illumination

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Dec 25, 2014

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Version/s: 5.0.0b18

How to reproduce: 1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI. 2. Open A.unity scene again. 3. Find Wo... Read more

14
votes
Fixed

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open project 2. Press play Notice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't in... Read more

16
votes
Fixed

Standalone player is always on top

Window management

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Aug 26, 2014

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Version/s: 4.6.0b16

To reproduce: 1. Open new project 2. Make Windows Standalone build 3. Run build in Windowed mode 4. Drag player window around scr... Read more

20
votes
Fixed

Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously

Android

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Oct 17, 2013

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Version/s: 4.2.1f4

The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more

11
votes
Fixed

[Windows] "Layout update is struggling to process current layout " error...

UI Toolkit

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Dec 05, 2018

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Version/s: 2019.1.0a10, 2019.1.0a11

To reproduce: 1. Open my attached project "DoYouCopy.zip" 2. In Hierarchy window, find "ButtonMap" Game Object and select it 3. In H... Read more

14
votes
Fixed

Scrollbar stops velocity of 'Scroll Rect' unexpectedly

uGUI

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Jun 02, 2016

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Version/s: 5.3.4p5

Reproduction Steps: 1. Open User's project 2. Run "TestScene" -Note: "Scrollbar On" should be activated, therefore greyed. 3. Try pu... Read more

17
votes
Not Reproducible

LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...

--

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Apr 23, 2015

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Version/s: 5.0.1p1

Reproduction steps: 1. Open attached project "LoadLevelHiccup" 2. Open scene "Splash" 3. Enter play mode 4. Notice that the scene sh... Read more

20
votes
Not Reproducible

blender exported model crashes editor on inport

Asset Import

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Nov 13, 2013

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Version/s: 4.3.0f4

-e: see title -repro: --imported attached fbx or blender file into empty project (see all the way down) --NOTICE the editor crashes Read more

15
votes
Fixed

"ETC1 compressed textures are not supported when publishing to Standalon...

Asset - Database

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Oct 29, 2018

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Version/s: 2018.2.16f1, 2018.3.0b10, 2019.1.0a5, 2019.1.0a7

Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project 2. Switch platform from Android to Standalone in Build Settin... Read more

17
votes
Fixed

alt-tabbing away from fullscreen game stops updates

Graphics - General

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Feb 21, 2014

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Version/s: 4.3.4f1

-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more

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