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Error after changing Packing Tag and after applying it
Reproduction steps:1) Open attached project and select sprite sheet in Sprites folder.2) In the inspector change Packint Tag, error ... Read more
[SurfaceShaders] Directional lightmaps don't work with legacy shaders (P...
Repro steps:1) Open the project and test.scene2) Turn off 2D Scene view mode and focus on the Plane object3) Notice there are no Nor... Read more
[GI] Lightmapping Artifacts
We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more
"Failed to load scene" errors when opening scene in editor
To reproduce:1. Open the project2. Try to open the scene "GameScene"Notice that the scene does not open and an error appears: "Faile... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
[RectMask2D] When contents of Scroll View are disabled and enabled again...
Reproduction steps:1. Open attached project2. Open and play the "TestScene" scene3. Scroll down to the bottom (until you'll see Elem... Read more
Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...
Steps to reproduce: 1. Open attached project2. In top menu, select "BUG > Open Test Window"3. Click "Click To Crash" button4. Uni... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce:1. Open attached project2. Run testscene3. Notice that there is no circle on the ground under the character Regression ... Read more
5.4 Culling WaitingForJob Performance Spikes (30-70ms) In The Profiler
To reproduce follow the steps:1. open Unity2. create a new scene and add a sphere in the origin (or load the testscene)3. Run in edi... Read more
EventSystem Update does not ignore disabled objects
Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject