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[iOS] UnityEditor.iOS.Xcode is not referenced in Monodevelop
Steps to reproduce: 1. Create empty project 2. Create new C# script and open it with Monodevelop 3. Add new reference 'using UnityEd... Read more
Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...
To reproduce: 1. Open the project, attached by user (WrongCursor.zip) 2. Enter and exit Play mode. Warning "Invalid texture used fo... Read more
Backspace doesn't works in WebView android plugin
Steps to repro: 1. Build and run project provided by user 2. After start app will immediately invoke WebView plugin and open google ... Read more
When opening MonoDevelop, 2 instances of one script are opened
To reproduce: 1. Open attached project. It contains two scripts 2. Open both of these scripts in monodevelop 3. Try to open either o... Read more
[iOS] Freeze when compiling shaders
How to reproduce: 1. Download and open the attached "AUPFreeze2.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
Enabling gyroscope on Samsung Note 3 adds big cpu overhead
With gyroscope disabled, the CPU overhead is 4-7 ms. With gyroscope enabled the CPU overhead jumps to 20-30 ms with occasional spike... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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