Search Issue Tracker

13
votes
Fixed

m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...

Themes

-

May 11, 2017

-

Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by user (WrongCursor.zip)2. Enter and exit Play mode. Warning "Invalid texture used for ... Read more

20
votes
Won't Fix

Invisible wall is created when a certain combination of Nav Mesh Box Obs...

AI Navigation Core

-

Jun 01, 2022

-

Version/s: 2021.2.17f1, 2022.1.0b14, 2022.2.0a9, 2023.1.0a24, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user's attached project "NavMeshWall2021.zip"2. Open the "NavMeshBugCase2" Scene3. Press Play4. Press t... Read more

25
votes
Duplicate

Blendshapes do not update normal directions

Asset - Importers

-

Oct 16, 2017

-

Version/s: 5.6.1f1

Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more

16
votes
Fixed

[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...

Graphics - General

-

Mar 16, 2015

-

Version/s: 5.0.0f4

There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more

18
votes
Not Reproducible

[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment metho...

Vulkan

-

Jul 14, 2022

-

Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

How to reproduce: Open the user’s attached “TestProject1” project Build and Run the “SampleScene” Scene on Android device Observe cr... Read more

11
votes
By Design

[Tree] [URP] Pink shaders appear near camera when using billboard renderer

Package: Scriptable Render Pipeline Universal

-

Mar 11, 2020

-

Version/s: 7.0.0

Reproduction steps:1. Download and open attached "URPbugs" project2. Open "U_FB_SO" scene3. Enter Play mode Expected result: Nearby ... Read more

15
votes
Fixed

[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.Ge...

Platform Audio

-

Mar 31, 2023

-

Version/s: 2021.3.22f1, 2022.2.12f1, 2023.2.0a8, 2023.3.0a1

Steps to reproduce: Download attached project Switch platform to "WebGL" and click Build&Run Open Debug Console in browser and l... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

-

Jul 19, 2014

-

Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

12
votes
Fixed

[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...

-

Jan 12, 2024

-

Version/s: 2022.3.17f1, 2023.2.5f1, 2023.3.0b3, 6000.0.0b11, 6000.1.0a1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Go to the SampleScene and press Play button3. Change the MSAA level... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.