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lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug Report" 3. In Lighting window, clear built lightmap and start bakin... Read more
[Asset Bundle] Unity fails to load the object with script that has the s...
Reproduction steps: 1) Open attached project "ABRefBug" 2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundle... Read more
[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...
Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more
[Deferred] Trees created using Tree Creator generate white spots with de...
Steps to reproduce: 1. Open the attached project 2. Open the 'GM Island' scene 3. Notice the white spots on the trees 4. Switch to ... Read more
[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2.... Read more
'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window press 'Generate L... Read more
m_TransformInfo.localAABB.IsValid when reimporting the example project.
Steps to reproduce : - import the UI example project - reimport all and notice the errors IsFinite(outDistanceAlongView) UnityEdit... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] An error occurs when creating a subgraph after deleting an identical subgraph
- GameObjects disappear when moving away from the Camera
- Missing Behaviour warning is displayed when reloading domain in Play mode
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain