Search Issue Tracker

Duplicate

Votes

16

Found in

5.1.1p2

Issue ID

708840

Regression

No

Virtual Reality Supported causes latent performance in build when HMD is not connected

VR

-

This issue has no description.

Comments (2)

  1. B9784194885e00369ec88bc1dd11ad82?d=mm

    Michael-Schenck

    Aug 08, 2015 04:46

  2. 67ee2612d2d66bb29079e41c0d075c90?d=mm

    gg67

    Jul 02, 2015 02:14

    http://forum.unity3d.com/threads/vr-mode-brings-very-high-cpu-load-without-oculus-rift.337247/

    I've noticed standalone executables built with Unity 5.1.1p2 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not* connected. It also makes the program very unresponsive (0.5-1 seconds lag on mouse and keyboard). In editor it works fine.

    Original Case:
    VR Support Enabled
    HMD Does not exist
    = Latent Performance in Build
    = Normal Performance in Editor

    Case 2 (Updated)
    VR Support Enabled
    HMD Exists
    Disable VR using VRSetting
    Same results as original case
    = Latent Performance in Build
    = Normal Performance in Editor

    Case3:
    VR Support Enabled
    HMD Exists
    Turn Off HMD
    = Starts in VR camera mode, reverts to single camera mode and works correctly in Editor and Build

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.