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RenderTextures do not include Canvas (UI) elements
How to reproduce:1. Open the attached project2. Open and play Main scene3. Notice that where was white screen, screenshot appeared4.... Read more
[VR] Billboard particles in right eye don't change position after initia...
Steps to reproduce:1. Download and open attached project "ParticleTest.zip"2. Open scene "particletest"3. Make sure VR mode is on in... Read more
Error message - Asset import did not unload metadata path. This will lea...
Reproduction steps: 1) Add a model to a project, or open the attached project2) Click the model (Rio) in the project window3) Click ... Read more
m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...
To reproduce: 1. Open the project, attached by user (WrongCursor.zip)2. Enter and exit Play mode. Warning "Invalid texture used for ... Read more
"Could not find specified video device" error when using WebCamTexture w...
Reproduction steps:1. Open OBS2. Click "Start Virtual Camera"3. Open the attached "VirtualCam.zip" project4. Open the "SampleScene" ... Read more
[iOS] UnityEditor.iOS.Xcode is not referenced in Monodevelop
Steps to reproduce:1. Create empty project2. Create new C# script and open it with Monodevelop3. Add new reference 'using UnityEdito... Read more
Crash on TcpProtobufClient::EndBatch when creating a Prefab and Cache Se...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene" scene3. Create a new GameObject "Cube"4. D... Read more
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings⦠Ob... Read more
Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes