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[WebGL] CreatePrimitive fails to create required components
1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube)- Built fo... Read more
[tvOS] Clicking 'menu' button while a video is playing always closes the...
To Reproduce: 1. Build & run the attached app.2. Make sure that 'UnityEngine.Apple.TV.Remote.allowExitToHome' is set to false (u... Read more
[tvOS] Video sound continues to play in the background when the app is c...
To Reproduce: 1. Build and run the attached project.2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the le... Read more
[tvOS] Remote.reportAbsoluteDpadValues is set to false when Apple TV is ...
To Reproduce: 1. Make sure to set 'Sleep After' to the lowest possible value (15min) in General Settings and deploy the attached app... Read more
[Android/Shaders]All materials render in pink color on Arm/Tegra devices...
DUT (Reproduced):Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (An... Read more
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...
1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more
[tvOS] Icon alpha channel is removed when building Xcode project
To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is pa... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size