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[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps:1. Open the attached project ("case_1265867-gridtest.zip")2. Open the repro scene ("gridtest")3. Make a WebGL bui... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
Missing documentation page for Visual Effects Defaults
Steps to reproduce:1. Create new Unity project (URP Template)2. Import VFX Graph Package to the project3. In Project window create V... Read more
HDRP Office project causes a hard crash on macOS
Opening the HDRP office project, linked below, on macOS results in a hard crash. This crash causes an automatic system restart. I tr... Read more
One Input axis does not work after using Input.ResetInputAxes() while bo...
How to reproduce:1. Open the attached "case_1130127-ResetInputAxesBug" project2. Open scene "SampleScene" and enter Play mode3. Hold... Read more
An error is thrown when inspecting packages in the 'My Assets' section o...
How to reproduce:1. Create and open a new project2. Open the Package Manager window3. Go to the 'My Assets' section Expected result:... Read more
"OnApplicationQuit()" is not called and logger debug lines are missing i...
Reproduction steps: 1. Open the attached project “Repro.zip“2. Open the scene “SampleScene“3. Build the Mac Dedicated Server4. Open ... Read more
[HDRP] Stack-Lit does support SSS + Metalic
The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339 Steps to reproduce: 1. In a ... Read more
Editor crashes when replacing prefab with ALT button pressed
How to reproduce:1. Create a new project2. Create a new game object in the scene (for example Sphere)3. Create a prefab in assets fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used