Search Issue Tracker
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce:1. Create a new project with Scriptable Render Pipeline template (i.e. URP)2. In the Project Window, create a new S... Read more
The actions Copy/Paste Material Properties do not copy Texture tiling/of...
Steps to reproduce:1. Open the attached user's project "1273930_CopyTilingSetting"2. Select the "CopyFrom.mat" material under the As... Read more
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac. Steps to reproduce:1. Create a new project Reproduced with: 2017.1.0a6.Not reproduc... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
References for Netcode for GameObjects package Components lead to “Sorry...
Steps to reproduce:{}{}1. Create a project2. Install Netcode for GameObjects package 3. Add Network Object Component to any of the G... Read more
[HDRP] Invisible scrub bar for adjusting Light Intensity is too small
Reproduction steps:1. Create a new HDRP project2. Create a Spotlight3. Try adjusting the Spotlight's Intensity using the invisible s... Read more
Raycast will not hit a GameObject after certain amount of hits elsewhere...
How to reproduce:1. Open user's attached "Find a Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Left-click with... Read more
Shadergraph Package cannot be found error printed when importing Terrain...
How to reproduce:1. Open the attached project "My project (2).zip"2. Observe Console3. If Console doesn't print error, open Package ... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument