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[XR] Both eyes have different lighting when Deferred rendering is used w...
How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Both eyes are r... Read more
Installing the AppCentre Analytics SDK from 2021.2.0 onwards causes a cr...
Reproduction steps:1. Open project "APPX_Issue_2021_2.zip"2. Open the App Centre window via Window > App Centre > Editor Exten... Read more
[iOS] UnityWebRequest POST request does not close and results in memory ...
How to reproduce:1. Open the attached 'SamplePostRequestBR.zip' project2. Build for iOS and open the Xcode project3. Deploy Xcode pr... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
Registry conflict when importing a package
Reproduction steps:1. Open the attached “My project (1)” project2. Observe the Console Window Expected result: No errors are thrownA... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
InternalCallRegistrationWriter attempts to launch with Mono when buildin...
How to reproduce:1. Open the attached "IN-95032" project2. Build the project for the Android platform3. Observe the Console window E... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce:1. Open the attached project2. Open "Test" scene3. Enter Play mode4. Wait for 2 seconds5. Notice that Editor UI b... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field