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1
votes
Fixed

ObjectDisposedException is caught when an unused variable is declared in...

IL2CPP

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Feb 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more

0
votes
Fixed

PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...

Scripting

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Jan 03, 2018

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Version/s: 2017.3.0f3

Steps to reproduce1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Capture Memory 'Ed... Read more

2
votes
Fixed

[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...

DirectX

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Mar 18, 2016

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Version/s: 5.4.0b10

The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more

0
votes
Fixed

[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...

iOS

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Jan 18, 2016

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Version/s: 5.3.1p2

1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more

0
votes
Won't Fix

Radio Button is squished or selection indicator is off center in Play mo...

UI Toolkit Controls

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Dec 11, 2025

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Version/s: 6000.0.64f1, 6000.2.15f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3

Reproduction steps:1. Create a new project2. Create > UI Toolkit > UI Document and open it3. Drag and drop Radio Button to UI ... Read more

1
votes
Fixed

[Dedicated Server] Data from mesh colliders are stripped in dedicated se...

Dedicated Server

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Feb 02, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "MTT-2676.zip"2. Enter the Play Mode3. The capsule will move in zig-zag so going thr... Read more

0
votes
Duplicate

[LWRP] Lightweight rendering with tilemap Bug

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more

0
votes
Fixed

physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on

Physics

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Mar 18, 2017

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Version/s: 5.6.0b5

To reproduce:1.Open attached project "892396"2.Select "TiltHead" in the Hierarchy3.Make sure Convex is on on the MeshCollider on "No... Read more

0
votes
By Design

[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work

Package: Scriptable Render Pipeline HD

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Mar 03, 2020

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Version/s: 9.0.0

The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more

1
votes
By Design

Depth texture “_CameraDepthTexture” is not recognized when building for ...

Shader System

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Sep 20, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. In the Project window select the “Depth” shader file3. Make sure there are ... Read more

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