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Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
Input Action field is not labeled by variable name when shown in the Ins...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, select the GameObjec... Read more
Instantiating a Mesh with R/W disabled causes crash
Reproduction steps:1. Open the attached project "ReadWrite.zip"2. In Assets select KeyTypeA_1.fbx and enable Read/Write checkbox in ... Read more
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce:1. Download and open project "778529-Mano.zip"2. Open scene "Scenes/main"3. Enter play mode4. Unity editor crashe... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
[SDL Platforms] Screen.dpi is Always Returning 0
Steps to reproduce: Create a Unity project and add a Monobehavior that prints the value of Screen.dpi Build and run the application ... Read more
[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
[TMP] Undoing a TextMeshPro Text change does not Undirty the Scene
How to reproduce:1. Download and open the attached project 'TMPDirty.zip'2. Open Scene 'SampleScene'3. Expand Canvas in Hierarchy4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved