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Fixed in 16.9.0
Votes
0
Found in
16.7.0
Issue ID
UUM-131310
Regression
No
Player for Meta Quest crashes when using Vivox package and using Custom Main Manifest
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Make sure that Custom Main Manifest“ option is enabled (located at Edit → Project Settings → Player → Publishing Settings, option “Custom Main Manifest“)
4. Include line “{{<uses-permission android:name="android.permission.READ_PHONE_STATE" tools:node="remove" />}}“ in the Custom Manifest located at “/Assets/Plugins/Android/AndroidManifest.xml”
5. Build the Player
6. Launch the Player on the device
7. Observe the crash
Reproducible in: 16.7.0 (6000.2.6f2)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
Workaround: Include line “{{<uses-sdk android:minSdkVersion="14" />}}“ in the Custom Main Manifest
Note: CQA was not able to reproduce the crash
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Resolution Note (fix version 16.9.0):
The reporter of the issue in Unity Discussions was happy with the resolution: https://discussions.unity.com/t/apk-stopps-working-in-quest-vr-when-activating-manifest-becuase-i-need-ot-remove-read-phone-state/1697482/21
Resolution Note:
The reporter of the issue in Unity Discussions was happy with the resolution: https://discussions.unity.com/t/apk-stopps-working-in-quest-vr-when-activating-manifest-becuase-i-need-ot-remove-read-phone-state/1697482/21