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Tiny and blurry black rectangle is displayed as a placeholder when no Te...
Steps to reproduce:1. Create a new project and install the "AI Generators" package2. Open “Generate New Texture” window (AI > Gen... Read more
[iOS] Unity UI ScrollRect is very unresponsive to finger flick gestures ...
Reproduction steps:1. Open the attached project "Scroll-Repro.zip";2. Open the SampleScene;3. Make a build for iOS;4. Launch the bui... Read more
"Entry Name" string is out of place in the "Localize String Even" Compon...
Reproduction steps:1. Open the attached “repro_IN-85878“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Hierarc... Read more
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity.2) Open scene "test" and press Play.3) In Hi... Read more
ARKit files are created in XCode project when building an iOS platform p...
Reproduction steps:1. Open the attached "PROJECTFILE" project with the iOS platform2. In the Menu bar, select Edit > Project Sett... Read more
“What changed” text is show truncated in Asset Manager > Versions tab ev...
Steps to reproduce:1. Create new Unity project2. Install Asset Manager package via Package Manager3. In project import provided “PNG... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument