Search Issue Tracker
Internal error communicating with the shader compiler process when SV_Pr...
How to reproduce:1. Open attached "ShaderTest.zip" project2. Set Graphics API to OpenGLCore3. Select TestShader asset4. In the Inspe... Read more
AudioRandomContainer preview gets delayed for the second clip in the list
The ARC preview sometimes plays the first clip followed by an arbitrary delay time, until it plays the rest of the clip and races to... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
The Hub CLI fails to install an Editor for ARM64 when an identical versi...
Steps to reproduce: Install Unity Editor for x86 using Unity Hub CLI Install the same version of Unity Editor for ARM64 using Unity ... Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more
WebGL build fails to execute 'querySelector' if the canvas id starts wit...
How to reproduce:1. Open the attached project from "UnityPlayProto21.zip"2. Navigate to "Publish" -> "WebGL Project" -> "Build... Read more
TroubleShooter Title graphic is indicated as clickable, but upon clickin...
Steps to reproduce:1. Open Troubleshooter2. Hover mouse over "UNITY TROUBLESHOOTER" in the top left3. Observe cursor change to littl... Read more
Sometimes editor crashes after physics assertions
Steps to reproduce: 1. Open attached project "physics_crash_repro.zip"2. Open scene "Sandbox"3. Enter and exit playmode until you hi... Read more
[Metal] Crash in CreateNewEncoder() at MetalContext.mm:115
Reproduction steps:1. Open the attached project (DuplicateEncoderCrash.zip).2. Build and run for iOS. Actual behavior:- Application ... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"