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41
votes
Postponed

[IL2CPP] IL2CPP Scripting Backend is a lot slower than Mono when perform...

IL2CPP

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Jul 17, 2020

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Version/s: 2018.4, 2019.4, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "1264028 repro" project2. Open Build Settings and make sure that "Test IList" Scene is the onl... Read more

19
votes
Active

"RuntimeError: Out of bounds memory access" error appears when running W...

Web Platform

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Feb 17, 2022

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Version/s: 2021.2, 2022.1, 2022.1.0b8, 2022.2

Reproduction steps:1. Open the attached "1403906.zip" project2. Build and Run the project in the Safari browser3. Observe the game i... Read more

28
votes
Fixed

Oculus Quest 2 build does not work when built with Vulkan

Vulkan

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Jul 29, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b2, 2023.1.0a2, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Go to Player Settings > Player > Android > Other Settings > Gra... Read more

11
votes
Active

“EndRenderPass: Not inside a Renderpass” and other Render Graph errors i...

Metal

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Feb 19, 2025

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Version/s: 6000.0.39f1, 6000.1.0b7, 6000.2.0a4, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-93527.zip” project2. Go to File > Build Settings3. Enable Development Build4. Build a... Read more

17
votes
Duplicate

[Build][D3D9] Canvas stops rendering in D3D9 windows standalone

UI

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Sep 18, 2015

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Version/s: 5.2.0p1

Repro steps: 1) Open the project and Scene scene2) Build and run(Windows Standalone) in a windowed mode and also make sure it is in ... Read more

25
votes
Fixed

[UI] Image using materials with custom shaders does not render in the ga...

UI

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Nov 30, 2014

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Version/s: 4.6.0f3

To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Notice in the scene view that there is an image in the s... Read more

11
votes
Fixed

[WebGL] custom cursor is not shown

WebGL

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Apr 27, 2017

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Version/s: 2017.1.0b2

-e: see title--regression in starts in 5.6a2, works in 5.5.x--broken across browsers (FF, Chrome, Edge) -repro:--open attached proje... Read more

19
votes
Duplicate

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version/s: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

58
votes
Fixed

Deferred lighting doesn't work on Intel HD Graphics

Shadows/Lights

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Sep 17, 2013

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Version/s: 4.2.1f4

Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) a... Read more

34
votes
Fixed

[Performance] Shuriken particle system module "Limit velocity over lifet...

Shuriken

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May 06, 2014

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Version/s: 4.3.4f1

Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd) Read more

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