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0
votes
Fixed

Collaborate tab freezes on 100% when merging with deleted files

Collab

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Aug 18, 2017

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Version/s: 2017.1.0p2

To reproduce:1. Create a new project on first machine2. Make 10 Cube prefabs and save the scene3. Commit changes4. Download the chan... Read more

0
votes
Not Reproducible

Delayed Text Field loses it's value when Shift + Tab (previous Delayed T...

Editor - Other

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Jan 18, 2017

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Version/s: 5.6.0b4

How to reproduce: 1. Open attached project and "TestScene"2. Click on Canvas -> Text3. Change Delayed s3 value4. Press Shift + Al... Read more

0
votes
Won't Fix

Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected

Deployment Management

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Sep 29, 2017

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Version/s: 2017.1.0p2

To reproduce:1) Create new project2) Make sure platform selected is Standalone3) Build and run Expected: In dialog menu, top left co... Read more

0
votes
Won't Fix

[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...

Speedtree Integration

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Dec 16, 2015

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Version/s: 5.4.0a6

[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more

0
votes
Not Reproducible

[HDRP][VT] Changing LOD level in node settings removes output port

ShaderGraph

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Aug 26, 2020

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Version/s:

Steps to repro:1. create a new shader graph2. add a VT sample node3. select Graph Inspector > Node settings tab4. change LOD mode... Read more

0
votes
Fixed

[Android] Display.systemHeight and systemWidth return rendering values i...

Mobile

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Oct 15, 2018

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Version/s: 2018.2.5f1

Steps to reproduce:1. Open user attached project2. Build & Run on an Android device3. Set the app resolution to 1280x720 or 640x... Read more

0
votes
Won't Fix

[VR] Viewport scale with deferred rendering not scaling correctly

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This l... Read more

0
votes
By Design

Changes in Scene triggers Mesh data optimization when building AssetBund...

Asset Bundles

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Aug 01, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more

0
votes
Fixed

Package Manager keeps refreshing packages for a very long time when it i...

Packman

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Feb 07, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a22

How to reproduce:1. Create and open a new project2. Open Package Manager3. Observe the loading time until you can access the top bar... Read more

0
votes
Fixed

Profiler "Clear on Play" does not clear frames when Game View is set to ...

Profiling

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Jan 18, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("delprof.zip")2. Dock the Profiler window and make sure it is not visible when Game V... Read more

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