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1
votes
Fixed

[Android][Vulkan] SkinnedMeshRenderer doesn't render mesh when using Sna...

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Nov 24, 2022

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Version/s: 2022.2.0f1, 2023.1.0a21, 2023.2.0a1

How to reproduce:1. Open the user’s attached “AndroidSkinnedMesh” project2. Build and Run the “SkinnedChar” Scene on Android3. Obser... Read more

0
votes
Fixed

Different result when baking on Surface component compared to baking Leg...

AI

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May 02, 2016

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Version/s: 5.5

How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

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Feb 27, 2019

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Version/s: 2018.3.6f1

Steps to reproduce:1. Open attached project "WrapModeOnRenderTextureBug"2. Select "test" render texture in the Project tab3. Set Ant... Read more

0
votes
Won't Fix

[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...

Speedtree Integration

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Dec 16, 2015

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Version/s: 5.4.0a6

[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more

0
votes
Won't Fix

Track pad zoom is not pinch but two fingers up and down

Package: Visual Scripting

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Aug 21, 2020

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Version/s: 1.4.12

I've only been able to test with a MacBook but you are unable to zoom using a trackpad. If you try to zoom using a pinch gesture the... Read more

0
votes
By Design

[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...

Package: Input System

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Oct 18, 2018

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Version/s: 0.0.9-preview

Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, or... Read more

0
votes
Fixed

"Other settings" under "lighting window" remains same for the additive s...

Shadows/Lights

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May 17, 2018

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Version/s: 2018.2.0b5

On editing, multiple scenes in hierarchy window, changing other settings in lighting window, applies to all the scenes and not just ... Read more

0
votes
Fixed

[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...

Package: Entity Component System (ECS)

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May 05, 2019

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Version/s: 0.0.12-preview.30

How to reproduce:1. Open the "ECS_Crash.zip" project2. Open the "Main.unity" scene3. Press Play4. Wait Actual result: Unity crashes.... Read more

0
votes
Fixed

Values don't change on all selected presets when editing multiple preset...

Inspector Framework

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Feb 24, 2018

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Version/s: 2018.1.0b8

To reproduce:1. Open user's project2. In Project window (Assets/Presets), select any both presets of the same kind (Light, Component... Read more

0
votes
Won't Fix

"Material doesn't have a float or range property '_GradientScale'" error...

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Dec 15, 2022

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Version/s: 2021.3.16f1, 2022.2.2f1, 2023.1.0a23, 2023.2.0a1

How to reproduce:1. Open the user-attached project (MWE.zip)2. In the Project window double-click to open the MWE (Visual tree asset... Read more

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