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Rig builder prevets GameObject movement when two animations are playing ...
How to reproduce:1. Open the attached project “IN_17587”2. Open “OutdoorScene” Scene3. Enter the Play Mode4. Move around with “A”, ”... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more
When the project name contains a ";" character, the editor crashes while...
Reproduction steps: Open the user’s attached project “CrashRepro“ Open “Assets/Scenes/SampleScene.unity” scene From the Project Wind... Read more
[Android] Display.systemHeight and systemWidth return rendering values i...
Steps to reproduce:1. Open user attached project2. Build & Run on an Android device3. Set the app resolution to 1280x720 or 640x... Read more
[VR] Viewport scale with deferred rendering not scaling correctly
If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This l... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
Crash on CollectRecurseObjectDataArrayFromPrefabRoot when loading a scene
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play Mode3. Left-click in the Game view4. Press the “X“ but... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit