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8
votes
By Design

C# 6 null conditional access operator (?.) throws MissingComponentExcept...

Scripting

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Aug 14, 2017

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Version/s: 2017.1.0f3

To reproduce:1. Open attached Unity project "CSharpBug.zip"2. Open "TestScene" scene3. Inspect both "ThrowsException" and "Safe" Gam... Read more

0
votes
Not Reproducible

[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...

Package: Visual Effect Graph

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Mar 08, 2019

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Version/s: 4.9.0

Repro steps:1. Open the attached VFX2. Try to delete them, disconnect them, or connect an output to them3. Observe NullReferenceExce... Read more

0
votes
Won't Fix

[URP] [Debug View] [Mobile] Lighting Features - “None” can’t be marked

URP Features

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May 07, 2021

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Version/s: 2021.2

How to reproduce:1. Create a new project2. Switch platform to Android or iOS3. Enable "Development Build" property in Build Settings... Read more

0
votes
Won't Fix

Freeze when spawning a Prefab while in Play Mode

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May 27, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1

Reproduction steps:1. Open the attached “repro_IN-76097“ project2. Watch the attached video for the pattern that you need to press3.... Read more

3
votes
By Design

UI.Text BestFit does not work with japanese

UI

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Dec 10, 2015

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Version/s: 5.3.0f2

Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more

0
votes
By Design

[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...

Mobile

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Sep 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

Repro steps:1. Open attached project2. Make sure IL2CPP is set as the Scripting Backend3. Attempt to build the project Actual: Build... Read more

0
votes
Fixed

[UI] Animation transition preview playback marker cannot be moved when t...

Animation

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Oct 15, 2020

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Version/s: 2018.4, 2020.2.0b6, 2021.1

How to reproduce:1. Open the user's attached "BugReport" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Vine1... Read more

4
votes
Not Reproducible

[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent

Graphics - General

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Aug 12, 2017

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Version/s: 5.6.3f1

Reproduction steps:1. Open the attached project from case 947494.2. Make sure graphics API is set to Metal.3. Go to Build Settings a... Read more

0
votes
Fixed

[Mac] VFX Graph name is not automatically selected/highlighted in the Pr...

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Jul 22, 2025

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Version/s: 6000.3.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

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