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Shader does not collect proper shadow information when using SHADOW_ATTE...
How to reproduce:1. Create a new project which uses Forward rendering with 1 pixel light allowed2. Add directional light to the scen... Read more
Crash on SetEndEffectorOffset when calling a function from the plugin
How to reproduce:1. Open attached Unity project "Jaco_Unity"2. Allow 'unsafe' code in Player Settings (if using 2018.2 or 2018.3 ver... Read more
[Improved Prefab] 2018.3: Speed trees on terrain are not rendered in pre...
Speed trees on terrain are not rendered in prefab editor and assertion failed error spams console Steps to Repro:1. Create a new or ... Read more
[HighDPI] Button dialogs are being cut off when trying to change layer m...
How to reproduce:1. Open attached project ("case_1043212-HiDPITest.zip")2. Open scene "ggg"3. Select "GameObject" in Hierarchy4. Try... Read more
Unapplied Import Settings warning is always displayed when applying chan...
Whenever you try to apply changes in the Sprite Editor window, the "Unapplied Import Settings" warning popup will always come up. Th... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
NetworkManager server mode uses way too much CPU when idle
To reproduce:1. Create a new project2. Create an empty game object3. Add Network Manager and Network Manager HUD components to it4. ... Read more
Applying overrides to Tilemap Prefabs is slow
If you make changes to a tilemap prefab by placing tiles and then apply the overrides to the base prefab, applying the changes is qu... Read more
[Collab] Collaborate service can be enabled even when project already ha...
Steps to reproduce: 1. Create new project2. Open editor settings3. Enable perforce and connect to server4. Open services window5. En... Read more
"Invalid texture used for cursor" Warning shown when tiles are selected ...
When you select a tile to paint with from the Tile Palette window, the following warning will be displayed in the Console: Invalid t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow