Search Issue Tracker

0
votes
By Design

[Android] Textures display black color when Memoryless mode is set to MS...

Mobile Graphics

-

Apr 16, 2019

-

Version/s: 2018.3.12f1

To reproduce: 1. Open attached project 2. Load RenderTexture scene 3. Run the scene in the editor and see that both videos play (exp... Read more

0
votes
Duplicate

Clamp Blendshapes is enabled by default when creating new projects

Animation

-

Apr 17, 2019

-

Version/s: 2019.1.0a3, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more

0
votes
Won't Fix

[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity

Vulkan

-

Apr 04, 2019

-

Version/s: 2019.1.0a1, 2019.1.0b10, 2019.2.0a1

How to reproduce: 1. Open attached project (Repro 2019.1 Inpector Crash.zip). 2. Open Window > Replicate Bug 2. 3. Using right-click... Read more

10
votes
Fixed

References to identical named .fbx model sub-meshes become broken when u...

Asset - Importers

-

Apr 17, 2019

-

Version/s: 2018.3.12f1, 2019.1.0a1, 2019.1.0a10

Steps to repro: 1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.3 2. Open Sample scene 3. See ... Read more

0
votes
Fixed

[Templates] Line Endings for New Scripts are set to Windows by default w...

Scripting

-

Apr 17, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more

2
votes
Duplicate

[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3

Package: Scriptable Render Pipeline Lightweight

-

Mar 29, 2019

-

Version/s: 4.10.0

To reproduce: 1. Open the user's attached project 2. Select OpenGLES3 as preferred Graphics API for Android 3. Build and run Expect... Read more

0
votes
By Design

Timeline Preview displays object as active on the last frame of Activati...

Timeline

-

Apr 05, 2019

-

Version/s: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4, 2019.2.0a11

Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more

0
votes
By Design

[iOS] Render Over Native UI doesn't show iOS native UI in the background

iOS

-

Apr 12, 2019

-

Version/s: 2019.1.0a3, 2019.2.0a1, 2019.2.0a9

To reproduce: 1. Open attached project "TransparentBackgroundTest.zip" 2. Make sure that Render Over Native UI setting in Player Set... Read more

0
votes
Fixed

[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...

Package: Memory Profiler Package

-

Apr 15, 2019

-

Version/s: 0.1.0-preview.1

Reproduction steps: 1. Inspect the source code for the "Memory Profiler" package 2. Open the source file "ManagedDataCrawler.cs" 3. ... Read more

0
votes
Won't Fix

Post Processing Stack Effect does not work in build when using Beautify ...

Package: PostProcessing

-

Apr 16, 2019

-

Version/s: 2.1.6

How to reproduce: 1. Open the attached 'Beautify_2019.1.0f2.zip' project 2. Run the build 3. Compare Editor Game and Build views Ex... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.