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[Android] Textures display black color when Memoryless mode is set to MS...
To reproduce: 1. Open attached project 2. Load RenderTexture scene 3. Run the scene in the editor and see that both videos play (exp... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity
How to reproduce: 1. Open attached project (Repro 2019.1 Inpector Crash.zip). 2. Open Window > Replicate Bug 2. 3. Using right-click... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro: 1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.3 2. Open Sample scene 3. See ... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3
To reproduce: 1. Open the user's attached project 2. Select OpenGLES3 as preferred Graphics API for Android 3. Build and run Expect... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce: 1. Open attached project "TransparentBackgroundTest.zip" 2. Make sure that Render Over Native UI setting in Player Set... Read more
[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...
Reproduction steps: 1. Inspect the source code for the "Memory Profiler" package 2. Open the source file "ManagedDataCrawler.cs" 3. ... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce: 1. Open the attached 'Beautify_2019.1.0f2.zip' project 2. Run the build 3. Compare Editor Game and Build views Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There are checkboxes to enable and disable Volume Profile effects in the Graphics Settings
- “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property
- Crash when attempting to initialize XR SDK while entering Play Mode
- Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite