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[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce: 1. Open attached project "MSAA_Test 2.zip" 2. Build and Run on Android 3. When the app loads, select "2x" from ... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Edit -> Project Settings -> Player -> Graphics API for Mac... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce: 1. Open attached project "Matchbox_trunk.zip" 2. Delete "GameLoadClass.cs" in the project 3. Build the project 4. ... Read more
[GTX 10xx] Right-clicking panels turns them black when Vulkan is the sel...
How to reproduce: 1. Create a new Unity project using the 3D Template 2. Navigate to Edit > Project Settings... > Player 4. Disable ... Read more
[WebGL] URP uses shadow samplers, but EXT_shadow_sampler isn't enabled o...
GLES2 GfxDevice does not enable the EXT_shadow_sampler extension, but this is used by URP shaders. WebGL1 supports this extension on... Read more
[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps: 1. Open the user's attached project on WebGL 2. Build and run it 3. Enter fullscreen in the game and observe the... Read more
Applying an empty event to a prefab when an event of the same prefab exi...
Reproduction steps: 1. Open the attached 'Events' project 2. Open the 'SampleScene' scene 3. Select the 'Button' GameObject 4. In th... Read more
Value of a serialized class is reverted when Component is applied to a P...
Reproduction steps: 1. Open the attached Project "Case_1423203.zip" and load Scene "SampleScene" 2. Select the "Test" GameObject i... Read more
[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps: 1. Connect a DirectInput Gamepad to your system 2. Download and open the attached project: "InputSystemBug.zip" ... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce: 1. Open users attached project 2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene 3. Press Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Black screen on some Android devices when using Post Processing and Depth Of Field Mode is set to "Gaussian"
- [GLES] The material isn't rendered when using Graphics.RenderPrimitives
- [TMP][Android] Writing text or adding more emojis after an emoji in the InputField causes the first emoji to disappear and be changed to two question marks when "Hide Mobile Input" is enabled on some Android devices
- [iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in the project folder
- Error "AssetDatabase.SaveAssets are restricted during asset importing" when assigning Icons to a Saved Search