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[Burst] Internal compiler error while processing function `System.Void B...
To reproduce: 1. Download attached project "BurstBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Jobs > Burst Inspe... Read more
burst_InsertIntoAggregate Crash When Calling Burst Discarded Extension M...
Steps to reproduce: 1. Open User-supplied project 2. Open Scene "SampleScene" 3. Enter Play mode Expected: Unity does not crash Act... Read more
Entites package produces Burst, IL2CPP and Visual Studio related error w...
How to reproduce: 1. Uninstall Visual Studio 2. Open new Unity project 3. Install Entities package to the project 4. Set .NET 4.x Sc... Read more
[Burst] Calling a method declared in a struct that's nested in a generic...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Go to Jobs -> Burst Inspector 4. Select "BurstBug+ReproBur... Read more
[Burst] Internal compiler error while processing function `System.Void T...
Repro steps: 1. Open QA attached project "repro_1060148" 2. Jobs -> Burst Inspector 3. Select Test.Sys+ShouldDrawJob 4. Press Refres... Read more
[Burst] BurstDisasmCompileCallback crashes when refreshing Disassembly
To reproduce: 1. Download attached project "ECSSandbox.zip" and open in Unity 2. Press Jobs > Burst Inspector 3. Select "CrashTest+... Read more
Burst Compiler throws exceptions when building for UWP
Steps to reproduce: 1. Download 1097555_repro.zip 2. Switch platform to UWP 3. Build project on IL2CPP backend Expected results: Pr... Read more
Burst compiler finishes build with ThreadAbortException when using batch...
How to reproduce: 1. Open attached project and close 2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project 2. Enter Playmode 3. See Console output Expected Result: Result stays '... Read more
Burst compiler floating point operation with int enums provides incorrec...
Steps to reproduce: 1. Download attached project 2. Enter play mode Expected results: Burst and non-burst IJob returns the same res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button