Search Issue Tracker
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Uncomment the 10th line in the “LayoutEngine.cs“ Script an... Read more
Burst Complier throws the error "Internal compiler error for Burst ILPos...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Ensure to switch to target Platform to Android 3. Observe the... Read more
Crash on burst_Intrinsic_unlikely when assigning null to Span<T>
How to reproduce: 1. Open the attached “IN-86981-Repro-Project.zip“ project Reproducible with: 1.8.17 (2021.3.45f1), 1.8.18 (202... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
*Steps to reproduce:* 1. Create a new project 2. Make sure the Burst package is installed 3. Open the Build Settings window 4... Read more
Crash on mono_domain_set during burst compilation when opening a specifi...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Observe the Editor Expected result: The Editor opens successfully ... Read more
[Android] Build fails with a "Burst compiler failed running" error when ...
Reproduction steps: 1. Open the attached “IN-86100” project 2. Build the Player (File > Build Settings > Build) Expected result... Read more
[Burst] Low performance when using AMD Ryzen CPUs
*How to access an Ubuntu machine with AMD Ryzen CPU:* * 1. [~daugardas.luksas] has kindly offered access to his Ubuntu AMD Ryzen C... Read more
"BC1055: Unable to resolve the definition of the method <Custom package ...
How to reproduce: 1. Open the “ReproProject“ project 2. Navigate to the “File/Build Settings“ 3. Build the application 4. Observ... Read more
Build fails with burst errors when building for VisionOS with the 3D URP...
How to reproduce: 1. Open the “ReproVisionOSBurstErrors“ 2. Open the “SampleScene“ 3. Build for VisionOS 4. Observe the Console ... Read more
"Burst internal compiler error: System.Exception: Error while generating...
How to reproduce: Open the user's attached project Expected results: No errors are thrown in the Console window Actual results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target