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SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst In... Read more
Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst In... Read more
Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce: 1. Open the attached Project "burstTest" and load Scene "SampleScene" 2. In the Hierarchy, select the "Bug Test"... Read more
Burst Compiler freezes the Unity Editor when running Editor scripts
Reproduction steps: 1. Open the attached "repro_IN-42303.zip" project 2. Open the "MainScene" Scene 3. Select the "Track" GameObj... Read more
Int cast inside of a float cast is discarded when using Burst compilation
Reproduction steps: 1. Open the "IN-42235.zip" project 2. Open "Assets/Scenes/SampleScene" 3. In the Hierarchy window, select "Bu... Read more
Chosing ARMV9A in burst inspector on M1 Mac formats assembly wrong
I'm on a M1 Mac. I'm using Unity 2021.3.24f To recreate: Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.T... Read more
Burst: Random generation fails for float when using byte parameters
1. What happened The random generation using "Unity.Mathemenatic.Random" generates values out of the supplied boundaries when enabl... Read more
A Burst error BC1045 is thrown when using IJobParallelForDefer interface
How to reproduce: 1. Open the “Burst.zip“ project 2. Observe the Console Expected result: No errors are seen in the Console Ac... Read more
"Failed to find entry-points" error is thrown when compiling the build
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu select File > Build And Run Expected result: The P... Read more
Warning displayed in the Console when opening "Burst AOT Settings" in Pl...
Reproduction steps: 1. Open the attached project “BurstAOTwarning“ 2. Enter Play mode 3. Open Project Settings 4. Select the "Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
- Colors on images become darker when enabling "Vertex Color Always in Gamma Color Space"