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I18N assembly cannot be resolved in IL2CPP builds when using the Burst p...
Reproduction steps: 1. Open the user’s attached project 2. Build the “SampleScene” scene with the IL2CPP backend Expected result: P... Read more
NullReferenceException is thrown upon entering Play mode when "3D Start ...
How to reproduce: 1. Open the attached “Particle Burst Test” project 2. Enter Play mode 3. Observe the Console Expected result: No... Read more
Code is not executing correctly in static constructor when called from B...
Reproduction steps: 1. Open the attached project 2. Open the SampleScene.unity Scene located in the /Assets/Scenes folder 3. Ente... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode successfull... Read more
Burst does not recompile Scripts when they have been compiled once before
Reproduction steps: 1. Open the attached project 2. Open the "Procedural Mesh.unity" Scene located in the /Assets/Scenes folder 3... Read more
Crash on Shader compilation when opening the project
See Comments for Repro Steps and Project -Reproduction steps:- -1. Open the attached 'Project' project- -2. Observe crash- R... Read more
Build fails with error "Mono.Cecil.AssemblyResolutionException: Failed t...
How to reproduce: 1. Open the attached project "DogfightUnity5URP.zip" 2. Build And Run the project Expected result: Build is s... Read more
"ProcessTile (Burst)" Jobs are replaced with "ProcessTile" Jobs when the...
Reproduction steps: 1. Open the user's attached "NoMacBurstRepro.zip" project 2. In the Build settings select "PC, Mac & Linux Stand... Read more
iOS kernel panic hard crash when using iPad Mini 4 with development buil...
Reproduction steps: 1. Download and open the attached reproduction project 2. Build and deploy the project to an iPad mini 4 with th... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected