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Sprite Skin's auto rebind property can't be set from a script.
*Problem* Currently, the auto rebind property of Sprite Skin has internal accessibility. This is creating an issue for users who w... Read more
"NullReferenceException" is thrown when adding IKManager2D Component to ...
How to reproduce: 1. Open the attached project "LoL_Math_Game.zip" 2. Open Assets\FactoryGame\Scenes\GameScene.unity 3. Select "R... Read more
“ArgumentOutOfRangeException: startIndex cannot be larger than length of...
Reproduction steps: 1. Open the attached project “2DProject” 2. Select the “Assets/Eye_Bug_CG.psb” file, click the “Open Sprite Edit... Read more
The Weight Field in the LimbSolver2D Component for 2D IK Can’t Be Animat...
How to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected outcome: The transition between the leg... Read more
2D bones automatically rotate when “Solve from Default Pose" is unchecke...
How to reproduce: 1. Open the user attached project “IK_Bug_Example.zip“ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Pla... Read more
IKEditorManager.Initialize is called when the EditorApplication.hierarch...
Reproduction steps: 1. Open the attached project “IKEditorRepro” 2. Open the “Assets/SampleScene” scene 3. Open Window → Analysis... Read more
"System.ArgumentException" thrown when opening sprite Prefab with Script
How to reproduce: 1. Open the attached project “IN_19742.zip“ 2. Press Example → Load SpriteSkin Prefab 3. Observe the Console ... Read more
[2D] Using undo in the Skinning Editor after moving bones and geometry w...
To reproduce: 1. Open the attached user's project "1420956-2DAnimationUndo.zip" 2. Select a sprite in the Samples directory (e.g. ... Read more
Crash on Transform::GetTransformAccess() when undoing the action of addi...
*PR* [https://github.cds.internal.unity3d.com/unity/2d/pull/2191] For testing, also check https://jira.unity3d.com/browse/UUM... Read more
[SpriteResolver] Category field is set to "No Category" after pressing t...
Reproduction steps: # Open the “SpriteResolverBug” project # Open “SampleScene” scene # Select the “Main Camera” GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode