Search Issue Tracker
Fixed
Fixed in 7.1.1, 9.1.1, 10.1.2
Votes
0
Found in [Package]
7.1.0
9.1.0
10.1.1
Issue ID
DANB-582
Regression
No
Rotating the IK bone chain in certain angles can cause it to flip 180º
This is previously reported by a user in the 2d forums:
https://forum.unity.com/threads/flip-bug-with-inverse-kinematics-limb-solver-2d.1520041/
*Steps to reproduce:*
1. Install Animation Samples from 2D Animation package
2. Open up "2 Part Swap" scene under "4 Sprite Swap" directory in the samples
3. In the scene editor, drag the "arm_l_ solver_Target" IKTarget around the joint slowly
*Actual results:* At certain narrow angles, it can be observed that the entire IK Rig flips
*Expected results:* It should not flip at all angles
*Reproducible with versions:* 2D Animation 9.1.0
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):* MacOS ARM
*Notes:*
*
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”
- GeneratePropertyBag code generation fails when "?" nullable is used with the "partial" class modifier
- Timeline first track offset is not accounted for when Apply Scene Offsets is used in Play Mode
- UI Toolkit Debugger window selection changes when the selected window is undocked/docked in a different position for the first time on a new project
Resolution Note (fix version 10.1.2):
This is fixed on 2D Animation 10.1.2
Resolution Note (fix version 9.1.1):
Fixed for 2D Animation 9.1.1
Resolution Note (fix version 7.1.1):
Fixed for 2D Animation 7.1.1