Search Issue Tracker

In Progress

Fix In Review for 10.1.1



Found in [Package]


Issue ID




Sprite stops tracking associated bones in subsequent Play Mode runs when "Reload Domain" is disabled

Package: 2D Animation


Reproduction steps:

1. Open the attached ““ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Observe the animation in the Scene View
5. Exit/Enter the Play Mode
6. Observe the animation in the Scene View

Expected result: The Sprite is moving, and the animation plays as expected
Actual result: The Sprite is frozen and doesn’t follow associated bones

Reproducible with: 2023.1.20f1, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.33f1, 2022.3.16f1

Reproducible on: M1 MacOS 14.2
Not reproducible on: No other environment tested

Note: Sometimes it requires a few Enter/Exit Play Mode cycles for the issue to appear

  1. Resolution Note (fix version 10.1.1):

    Fixed for 2D Animation 10.1.1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.