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[GearVR] When returning from the oculus menu to app, there is a white flash
1) Download the attached project 2) Open the Rooms scene 3) Deploy to device 4) Put device in headset 5) Hold the back button (wait ... Read more
[GearVR][Android][XR] Oculus plugin is not loaded when using ARM64 as ta...
How to reproduce: 1. Open attached "OculusInitialization" project 2. Build & Run project (all the configuration is already done in... Read more
[Android]DayDream performance significantly worse when loaded in upside ...
Steps to reproduce: 1. Run PerformanceTest scene from attached project on specified device with DayDream XR SDK 2. Hold phone in lan... Read more
Editor crashes with mono_get_lmf or g_logv when opening project with upd...
How to reproduce: 1. Open new project 2. Install Oculus Integration package 3. Update to 1.30.1 and reopen Editor Expected result: ... Read more
[VR][Android] Application.Quit() no longer causes apps to fully terminat...
To reproduce: 1. Install attached .apk to your Oculus GO and launch it 2. While in app, press Back button to initialize Platform SDK... Read more
[Oculus GO] Using GPU Instancing takes excessive time to load shaders wh...
To reproduce: 1. Build attached project "Instance Leak Files.zip" to Oculus GO 2. While in built app, press Button One on Oculus con... Read more
[Oculus GO][Gear VR] Build produces green or white bars at the bottom of...
To reproduce: 1. Open attached project "OculusGoAndGearVRTextInputBug.zip" and build it on Oculus GO 2. Observe the green bar at the... Read more
[XR][GearVR] Empty project is not rendered with Single-Pass selected on ...
How to reproduce: 1. Open attached project 2. Build&Run to Samsung Galaxy S7 (Mali) 3. Launch application, observe black screen Reg... Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps: 1. Open attached project 2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManifest ... Read more
All about bugs
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