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26
votes
Fixed

"Unable to load assets of type" errors appear if Assets have Labels when...

Package: Build Pipeline - Addressables

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Dec 20, 2021

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Version/s: 1.19.14

How to reproduce: 1. Open project "AddressablesBug" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Observe the Console window ... Read more

17
votes
Fixed

Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...

Package: Build Pipeline - Addressables

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Apr 15, 2020

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Version/s: 1.7.5

How to reproduce: 1. Open user-submitted project (addressables-task-null.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the ... Read more

17
votes
Fixed

Editor freezes when using Addressables AssetReferences

Package: Build Pipeline - Addressables

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Nov 11, 2021

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Version/s: 1.17.5-preview

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button Expected result: th... Read more

14
votes
Fixed

Unity freezes and Domain Reload is slower after increasing the size of a...

Package: Build Pipeline - Addressables

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Dec 10, 2021

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Version/s: 1.17.5-preview

Reproduction steps: 1. Open the attached project "AddressablesPerformanceTest.zip" 2. Open "SampleScene" 3. Select the "Test" GameOb... Read more

12
votes
By Design

[Addressables] Generated Addressables bundle hashes are different depend...

Package: Build Pipeline - Addressables

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Dec 29, 2020

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Version/s: 1.16.6

How to reproduce: 1. Open the attached "case_1299153" project 2. Open the "SampleScene" Scene 3. Open the "Window/Asset Managemen... Read more

11
votes
Won't Fix

[Addressables]Timeline's signals won't launch when lhe Timeline is loade...

Package: Build Pipeline - Addressables

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Sep 21, 2020

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Version/s: 1.15.1

Reproduction steps: 1. Download and open the user-attached project "AddressablesTimelineBug.zip" 2. Open the Addressables Groups win... Read more

11
votes
Fixed

"Cannot increment reference count" exception is thrown when loading an a...

Package: Build Pipeline - Addressables

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Jun 01, 2020

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Version/s: 1.3.3

Reproduction steps: 1. Open the attached project ("case_1252144-AddressableAsync.zip") 2. Open the repro scene ("SampleScene") 3. Bu... Read more

0
votes
Active

Fog Pass is missing when Scenes are in the Asset Bundles

Package: Build Pipeline - Addressables

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Mar 15, 2023

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Version/s: 1.21.9

How to reproduce: 1. Open the attached project “URPRendererTest.zip“ 2. Open the “ExampleScene” Scene 3. Open the Build Settings (Ed... Read more

0
votes
Fixed

CRC Mismatch prevents download when retrying to load Bundles with Addres...

Package: Build Pipeline - Addressables

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Jun 29, 2022

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Version/s: 1.20.3

How to reproduce: 1. Download the attached project 2. Prepare a local host server and make the load paths from the group point to th... Read more

2
votes
Active

Raw texture of a Sprite which is in a Sprite Atlas is loaded when it is ...

Package: Build Pipeline - Addressables

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Jun 21, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the user's attached project "TestAddrMem.zip" 2. Select "Build > New Build > Default Build Script" in ... Read more

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