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GameObjects appear in a different shade when changing the Filter Mode of...
How to reproduce:1. Open the attached “IN-96913_My_project“ project2. Open the “SampleScene“3. Select “Assets/autumn_field_puresky_4... Read more
Warning text is not aligned in Project Settings > In-App Purchasing tab
Steps to reproduce:1. Create new Unity project2. Open PM window and install “In App Purchasing” package3. Open Project Settings wind... Read more
Missing Mono Scripts in Sample Scenes in URP Package Samples
Steps to reproduce: Open a Unity URP Project Open Package Manager via Window > Package Manager Find the Universal RP package and ... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
Crash on RestService::HttpTransport::CertificateStore::Init when opening...
A recurring crash issue in Unity affects users when creating or opening projects, spanning multiple versions and disrupting essentia... Read more
Crash on mono_class_get_flags when running various Unity processes
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
The quote character is detected as BackQuote when the keyboard layout is...
How to reproduce:1. Open the attached project 'BackQuote2021.3.29.zip'2. Enter Play Mode3. Press the single quote key on the keyboar... Read more
[UX] - Column Layout does not favour Length unit when window is resized
Reproduction steps:1. Open the attached “test-UIToolkit.zip“ project2. Open “SampleScene” scene3. Open Test.uxml asset in UI Builder... Read more
Prefab Editing Environment ambient probe is ignored when entering Prefab...
Steps to reproduce: Download and open the attached project ([^PrefabEnvironmentLightingBug01.zip]) Open Project Settings > Editor... Read more
Overlapping issues when using Sprite Atlas
How to reproduce:1. Open the attached project "1523411 Atlases dont appear to be respecting padding.zip"2. Enter Play Mode Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS