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0
votes
Fixed

"OnApplicationQuit" is called when "Application.wantsToQuit" returns false

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Feb 13, 2025

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Version/s: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

Reproduction steps:1. Open the attached “IN-93668” project2. Build and Run the project (File > Build And Run)3. Uncheck the “Allo... Read more

0
votes
Fixed

[Video] Buffer overflow warning when we change playback speed of video p...

Video

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Apr 12, 2018

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Version/s: 2018.2.0a7, 2018.2.0a8

To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more

0
votes
Fixed

Adding Rule Tile with default GameObject to Tile Palette causes errors i...

2D

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May 07, 2021

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Version/s: 2021.2, 2021.2.0a15

Reproduction steps:1. Open project "case_1334466-RuleTIle_Bug"2. Open Tile Palette from Windows>2D>Tile Palette3. Click on New... Read more

0
votes
Fixed

Audio does not play when playing in a Timeline which is controlled by an...

Timeline

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Apr 09, 2018

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Version/s: 2017.3, 2017.4, 2018.1, 2018.2, 2018.2.0a6

How to reproduce:1. Open given Unity project2. Enter "TestTimelineCrumb" scene3. Open Timeline window4. Select "MasterSequence" game... Read more

0
votes
Fixed

[Quick Search] Quick search window is not getting refreshed for added co...

Quick Search

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Nov 24, 2020

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Version/s: 2021.1, 2021.1.0a7

The quick search window is not refreshing for added components of the game object and is refreshing properly for other components of... Read more

0
votes
Fixed

[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...

Mobile

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Mar 01, 2017

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Version/s: 5.6.0b9

Reproduction steps:1. Open the attached project.2. Build and run it on device.- Application crashes. Alternative reproduction steps:... Read more

0
votes
By Design

Vertical scrolling does not work when using the middle mouse button to s...

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Feb 10, 2025

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Version/s: 2021.3.48f1, 2022.3.57f1, 6000.0.37f1, 6000.1.0a5, 6000.2.0a2, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-94285” project2. In the Assets folder open the “Testingg” Animation Clip3. Resize the wi... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
By Design

Mesh: last vertex index (e.g. 0xFFFF for 16-bit indices) makes the trian...

Mesh

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Mar 14, 2021

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Version/s: 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "TerrainGen" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Inspect a "... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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